I have worked on 3D modelling since my first year of undergrad, starting out with making engineering drawing models in AutoCad, then 3D modelling and simulation using SolidWorks during an internship. I have done motion capture using Motive, and 3D animation using Unreal Engine 4 and MotionBuilder.
Wide Open
Interactive Animated Dance Video




YouTube link: https://youtu.be/TzGgbvKbgEs
Dancers - Main Character: Salma Kiuhan
Inner Demon: Miabella Gonzalez
Technical Artists: Ni Ni Than, Matt Kane, and myself
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This work is a dance narrative about introspection, personal struggles, and coming out triumphant.
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We produced a live music video using Unreal for the song ‘Wide Open’ which has audience interactions like lighting changes, extra spawns controlled through TouchOSC
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I was responsible for the ideation, motion capture, retargeting, character design, programming, and was in-charge of the sound design, cinematography, visual effects like particles.
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In slideshow: Stills from the video including the TouchOSC interface, Photo from the MoCap session, Storyboard, Audience Experience Plan
Dance Attack
Human Form Motion Capture Video




YouTube link: https://youtu.be/LayuYuhqFmo
Medium Blog: https://medium.com/@fv2036/3d-cinema-assignment-5-9bec8815ae63
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This project entailed re-targeting and creating a sequence from Motion Capture data and an avatar.
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Unreal Sequencer and Tape Recorder, Motive, ReadyPlayerMe, Blendr, Adobe Mixamo and MotionBuilder were used to create this video
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In slideshow: Stills from the video, MotionBuilder and Motive screenshots
Unreal Landscape Modelling

Side View


Side View
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Created an abandoned basketball court in Unreal Engine 4
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Created basket from shapes and used example content for the landscape
Motion Simulation of DOTIFS using SOLIDWORKS

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Assembled and simulated Smart Actuators in Devasthal Optical Telescope Integral Field Spectrograph
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Calculated required positions for the actuators using a C++ code with output files to feed into SOLIDWORKS