I have worked on 3D modelling since my first year of undergrad, starting out with making engineering drawing models in AutoCad, then 3D modelling and simulation using SolidWorks during an internship. I have done motion capture using Motive, and 3D animation using Unreal Engine 4 and MotionBuilder.
Wide Open
Interactive Animated Dance Video
YouTube link: https://youtu.be/TzGgbvKbgEs
Dancers - Main Character: Salma Kiuhan
Inner Demon: Miabella Gonzalez
Technical Artists: Ni Ni Than, Matt Kane, and myself
This work is a dance narrative about introspection, personal struggles, and coming out triumphant.
We produced a live music video using Unreal for the song ‘Wide Open’ which has audience interactions like lighting changes, extra spawns controlled through TouchOSC
I was responsible for the ideation, motion capture, retargeting, character design, programming, and was in-charge of the sound design, cinematography, visual effects like particles.
In slideshow: Stills from the video including the TouchOSC interface, Photo from the MoCap session, Storyboard, Audience Experience Plan
Dance Attack
Human Form Motion Capture Video
YouTube link: https://youtu.be/LayuYuhqFmo
Medium Blog: https://medium.com/@fv2036/3d-cinema-assignment-5-9bec8815ae63
This project entailed re-targeting and creating a sequence from Motion Capture data and an avatar.
Unreal Sequencer and Tape Recorder, Motive, ReadyPlayerMe, Blendr, Adobe Mixamo and MotionBuilder were used to create this video
In slideshow: Stills from the video, MotionBuilder and Motive screenshots
Unreal Landscape Modelling
Side View
Side View
Created basket from shapes and used example content for the landscape
Created an abandoned basketball court in Unreal Engine 4
Motion Simulation of DOTIFS using SOLIDWORKS
Assembled and simulated Smart Actuators in Devasthal Optical Telescope Integral Field Spectrograph
Calculated required positions for the actuators using a C++ code with output files to feed into SOLIDWORKS